Basic Attack: Blood Forge - Four Forms
Up to four forward hammer swings dealing Electric DMG. This is her hammer stance, used to bank Sharpness before she transforms.
- Electric
- Sharp DMG
- Hammer
The best Claret build in Zenless Zone Zero (Version 3.3) is Crimson Thirst with Thorned Rose 4-piece and Puffer Electro 2-piece, CRIT Rate% / PEN Ratio% / DEF% main stats. Prydwen's Oct 2026 tier list ranks Claret T0.
By ZZZBuildUpdated
Prydwen T0 (Crit DPS) — Oct 2026
Up to four forward hammer swings dealing Electric DMG. This is her hammer stance, used to bank Sharpness before she transforms.
Her blood axe string during Crimson Inscription: up to three slashes. The second leaps backward and throws the axe, opening a Perfect Dodge window. The third becomes continuous slashes with raised Anti-Interrupt and 40% reduced DMG taken — hold the button to keep them going, release to finish with a leaping slam that can also Perfect Dodge.
Available after a blood axe Special lands Maim. Claret spins into the air and slams down on the target, and she is invulnerable through the animation — the natural finisher to every Maim.
Hammer thrust out of a dash, dealing Electric DMG. Used outside Crimson Inscription.
Perfect Dodge counter. With the hammer she shoves with the shaft; in Crimson Inscription it becomes a heavy blood axe counter. Both deal Electric DMG and build Gash.
Follow-up after a Defensive Assist, dealing heavy Electric DMG. It does not drop Crimson Inscription, so defensive play costs her nothing.
Follow-up after a Counter Assist. The heavy hit applies Gash directly on contact.
Two-hit hammer swing with increased Anti-Interrupt, dealing Electric DMG. Her basic Sharpness filler when the EX is not ready.
Her transformation. With enough Sharpness and outside Crimson Inscription, she reforges the hammer into the blood axe and enters Crimson Inscription, unlocking the whole axe moveset.
Blood axe Special during Crimson Inscription: an upward launch followed by a horizontal slash. Against a Gashed enemy it consumes a stack and triggers Maim.
Hold the Special button during Jin Severance's launch for a heavier spinning finisher. Also consumes a Gash stack to trigger Maim, and is her biggest single Special hit.
Chain Attack slashes dealing heavy Electric DMG. It extends Crimson Inscription by 2s through her Core Passive, so chaining into it keeps her axe stance alive between rotations.
Her burst: a long series of blood axe slashes for massive Electric DMG. Like her Chain Attack it benefits from the Core Passive's CRIT Rate and Gash bonuses.
Every skill Claret uses deals Sharp DMG, which scales off DEF instead of ATK. Sharp DMG builds Gash value on the target; a full bar applies a Gash stack, up to 3. When her blood axe Special or Burial Blood Onslaught hits a Gashed enemy it spends one stack to trigger Maim for AoE damage. Sharp crits ignore CRIT DMG entirely and pay out Laceration DMG instead, and any CRIT Rate above 100% rolls a second Laceration check — so overcapping CRIT Rate is not wasted. Every 1% of initial CRIT DMG she owns converts into 0.35% initial CRIT Rate. Entering the field restores 60 Sharpness. During Crimson Inscription her Anti-Interrupt rises and a Chain Attack extends the stance by 2s; in that state (and during her Chain Attack, Ultimate and Assist Follow-Up) she gains 15% CRIT Rate and 20% Gash Buildup Rate, and a Perfect Dodge inside Star Forge or Crouching Axe adds 15% DMG for the rest of the skill.
Requires a Stun agent, a second Armorer, or another Electric agent in the squad. Any squad member triggering Contamination gives Claret 300 Decibels, at most once every 20s. Whenever Claret or a teammate triggers Maim, every Armorer in the squad enters Remnant Edge: 25% increased Laceration DMG for 40s, refreshed each time it retriggers.

Crimson Inscription lasts 3s longer, and while in that stance — or during her Chain Attack, Ultimate or Assist Follow-Up — her hits ignore 16% of the target's Electric RES.
Landing a Sharp Crit raises Gash Buildup Rate by 20%, and the damage multiplier of Maim rises to 130% of its base value.
Basic Attack, Dodge, Assist, Special Attack and Chain Attack levels +2.
The third hit of Star Forge can hold its continuous slashes for longer, and damage from that third hit, her Chain Attack and her Ultimate rises by 20%.
Basic Attack, Dodge, Assist, Special Attack and Chain Attack levels +2.
Her Chain Attack or Ultimate landing a heavy hit triggers a single-target Maim for free, without spending a Gash stack.