ZZZ Drive Disc sets, Zenless Zone Zero artifact sets, 2-piece and 4-piece effects and best Drive Disc builds
Zenless Zone Zero
ZZZ All Drive Discs | ZENLESS ZONE ZERO Drive Disc Sets
30 sets documented — 2-piece and 4-piece effects
Drive Discs are the artifact-equivalent gear agents equip in Zenless Zone Zero; each set grants a 2-piece bonus at 2 equipped pieces and a stronger 4-piece bonus at 4, across six disc slots per agent. All 30 sets are documented here, including the newest additions Feathered Fate, Wuthering Salon and The Sky Ablaze from Versions 3.0-3.1. Check each agent’s build page for their recommended set combination, or pick a W-Engine to complete the loadout.
30 sets

Astral Voice
ATK +10%.
Squad Quick Assist entry: +1 Astral stack (max 3, 15s; resets on repeat). Each stack increases the entering character's DMG by 8%. Does not stack.
Slot main stats

Branch & Blade Song
CRIT DMG +16%.
When Anomaly Mastery ≥ 115: CRIT DMG +30%. When any squad member applies Freeze or triggers Shatter: CRIT Rate +12% for 15s.
Slot main stats

Bunny in Wonderland
HP +10%.
Defense character EX Special Attack or squad Defensive/Evasive Assist: squad DMG +6% (max 3 stacks, 25s; stacks decay one at a time). Does not stack.
Slot main stats

Chaos Jazz
Anomaly Proficiency +30.
Fire DMG and Electric DMG +15%. While off-field: EX Special Attack and Assist Attack DMG +20%. When switching on-field this buff continues for 5s (once per 7.5s).
Slot main stats

Chaotic Metal
Ether DMG +10%.
CRIT DMG +20%. When any squad member triggers Corruption DMG, this bonus increases by 5.5% for 8s (max 6 stacks, resets on repeat).
Slot main stats

Dawn's Bloom
Basic Attack DMG +15%.
Basic Attack DMG +20%. Attack characters using EX Special Attack or Ultimate: Basic Attack DMG +20% for 25s. Repeated triggers reset duration.
Slot main stats

Fanged Metal
Physical DMG +10%.
Whenever a squad member inflicts Assault on an enemy, deal 35% additional DMG to the target for 12s.
Slot main stats

Feathered Fate
Anomaly Proficiency +30.
On entering the battlefield or being switched in, gain a 15s buff: Anomaly Proficiency +50, and if the equipper is a Lumiflux Agent, Attribute Anomaly DMG +15%.
Slot main stats

Freedom Blues
Anomaly Proficiency +30.
EX Special Attack hit: reduce target's Anomaly Buildup RES to the equipper's attribute by 20% for 8s. Does not stack with same-attribute instances.
Slot main stats

Hormone Punk
ATK +10%.
Entering combat as the active character: ATK +25% for 10s (once per 20s).
Slot main stats

Inferno Metal
Fire DMG +10%.
Upon hitting a Burning enemy, CRIT Rate +28% for 8s.
Slot main stats

King of the Summit
Attack Daze +6%.
Stun character EX Special Attack or Chain Attack: squad CRIT DMG +15% for 15s. If equipper CRIT Rate ≥ 50%, further CRIT DMG +15%. Repeated triggers reset duration. Does not stack.
Slot main stats

Moonlight Lullaby
Energy Regen +20%.
Support character EX Special Attack or Ultimate: squad DMG +18% for 25s. Repeated triggers reset duration. Does not stack.
Slot main stats

Notes From the Chained
Ice DMG +10%.
Triggering Abloom: Anomaly Proficiency +48 for 30s. Triggering Freeze: All-Attribute Anomaly DMG and Disorder DMG +16% for 30s. Repeated triggers reset durations.
Slot main stats

Phaethon's Melody
Anomaly Mastery +8%.
Squad EX Special Attack: Anomaly Proficiency +45 for 8s. If the EX user is not the equipper: Ether DMG +25%.
Slot main stats

Polar Metal
Ice DMG +10%.
Basic Attack and Dash Attack DMG +20%. When any squad member inflicts Freeze or Shatter, this bonus increases by an additional 20% for 12s.
Slot main stats

Proto Punk
Shield effect +15%.
Squad Defensive or Evasive Assist: squad DMG +15% for 10s. Does not stack.
Slot main stats

Puffer Electro
PEN Ratio +8%.
Ultimate DMG +20%. Launching an Ultimate increases ATK by 15% for 12s.
Slot main stats

Shadow Harmony
Aftershock and Dash Attack DMG +15%.
Aftershock or Dash Attack hit matching the equipper's attribute: +1 buff stack (max 3, 15s; once per skill use), each +4% ATK and +4% CRIT Rate.
Slot main stats

Shining Aria
Ether DMG +10%.
Basic Attack hit: Anomaly Proficiency +36 for 8s. While any enemy is Stunned: DMG +25% for 18s. Repeated triggers reset durations.
Slot main stats

Shockstar Disco
Impact +6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze on the main target.
Slot main stats

Soul Rock
DEF +16%.
Receiving an attack and losing HP: DMG taken -40% for 2.5s (once per 15s).
Slot main stats

Swing Jazz
Energy Regen +20%.
Chain Attack or Ultimate: squad DMG +15% for 12s. Does not stack.
Slot main stats

The Sky Ablaze
Ether DMG +10%.
Ether Agents gain CRIT DMG +30%. Using an EX Special Attack or Ultimate increases ATK by 10% for 30s. Repeated triggers reset the duration.
Slot main stats

Thorned Rose
DEF +16%.
DMG dealt +15%. Initial DEF of at least 1,000 grants CRIT Rate +8%; at 1,800 or more it becomes +16%.
Slot main stats

Thunder Metal
Electric DMG +10%.
While any enemy on the field is Shocked, ATK +28%.
Slot main stats

White Water Ballad
Physical DMG +10%.
While within Ether Veil: CRIT Rate +10%. After leaving Ether Veil this buff remains for 15s. Attack characters: activating or extending Ether Veil grants CRIT Rate +10% and ATK +10% for 30s.
Slot main stats

Woodpecker Electro
CRIT Rate +8%.
Landing a critical hit with a Basic Attack, Dodge Counter, or EX Special Attack increases ATK by 9% for 6s. Each skill type has an independent buff duration.
Slot main stats

Wuthering Salon
Wind DMG +10%.
Using an EX Special Attack increases Anomaly Proficiency by 25 for 40s (max 2 stacks). Triggering Windswept increases DMG by 18% for 40s. Repeated triggers reset the duration.
Slot main stats

Yunkui Tales
HP +10%.
EX Special Attack, Chain Attack, or Ultimate: CRIT Rate +4% (max 3 stacks, 15s; resets on repeat). At 3 stacks: Sheer DMG +10%.
Slot main stats
ZZZ Drive Discs — FAQ
What are Drive Discs?
Drive Discs are the artifact-equivalent gear agents equip in Zenless Zone Zero. Each disc belongs to a set with a 2-piece and a 4-piece passive effect, and slots into one of six positions with its own main stat options.
How many discs can an agent equip?
Six — Drive Disc slots 1 through 6. Slots 1, 2 and 3 always carry HP, ATK and DEF as their main stat, while slots 4, 5 and 6 have selectable main stats. The typical build runs one 4-piece set across slots 1-4 or a matching group, plus a 2-piece set across the remaining two slots, commonly written as a 4+2 split.
What are the main stats for discs 4, 5 and 6?
Disc 4 rolls CRIT Rate or CRIT DMG. Disc 5 rolls an elemental DMG bonus (matching the agent's attribute), Anomaly Proficiency, or ATK%. Disc 6 rolls ATK%, Impact, Energy Regen or PEN Ratio, depending on the agent's role.
What are the newest disc sets?
Feathered Fate, Wuthering Salon and The Sky Ablaze are the newest Drive Disc sets, introduced across Versions 3.0-3.1.
Where do you farm Drive Discs?
Drive Discs drop from the Drive Disc dungeon nodes in the Hollow Zero and Hollow Special Investigation activities, with each node dropping a specific pair of sets. Higher-difficulty nodes unlock better drop rates and higher-level discs.