Basic Attack: Hold Up a Moment
Press the Basic Attack button to activate. Unleashes up to 4 Strikes ahead, dealing Wind DMG.
- Wind
- Strike
The best Roxy build in Zenless Zone Zero (Version 3.3) is Crimson Moon Casket with King of the Summit 4-piece and Moonlight Lullaby 2-piece, CRIT Rate% / PEN Ratio% > Wind DMG% = ATK% / Energy Regen main stats. Prydwen's Oct 2026 tier list ranks Roxy T0.5.
By ZZZBuildUpdated
Prydwen T0.5 (Support) — Oct 2026
Press the Basic Attack button to activate. Unleashes up to 4 Strikes ahead, dealing Wind DMG.
Press the Dodge button to activate. Perform a quick dodge to the side.
Press the Basic Attack button during a dodge to activate. Strikes enemies in front, dealing Wind DMG.
Press the Basic Attack button during a Perfect Dodge to activate. Strikes enemies ahead, dealing Wind DMG. Roxy is invulnerable while using this skill.
Automatically activates when switching in after a Defensive Assist. Launches a Strike against enemies in front, dealing Wind DMG. Roxy is invulnerable while using this skill.
When the on-field character is launched, press the Switch button to activate. Strikes forward, dealing Wind DMG. Roxy is invulnerable while using this skill.
When the on-field character is about to be attacked, press the Switch button to activate. Launches a Strike against enemies ahead, dealing Wind DMG. This skill excels at parrying and reduces Assist Point consumption under heavy pressure. Roxy is invulnerable while using this skill.
After using Defensive Assist, press the Basic Attack button to activate. Launches a Strike forward, dealing Wind DMG.
Press the Special Attack button to activate. Strikes forward, dealing Wind DMG.
With enough Energy, press or hold the Special Attack button to activate. Slides forward, dealing Wind DMG. Holding during the slide enters the [Spin] state: Roxy becomes a tornado steered with the joystick, continuously consuming Energy and dealing Wind DMG along her path. [Spin] ends when Energy runs out or the button is released without steering. When the slide or [Spin] ends, automatically follows up with EX Special Attack: Rest in Peace. Roxy is invulnerable while using this skill.
Automatically activates when EX Special Attack: Watch for the Chill concludes. Consumes all [Cleanse] to fire a wind cannon forward, dealing Wind DMG. Each [Cleanse] consumed deals one additional instance of Wind DMG and generates 1 [Wind Eye] at the current position. Triggering [Windswept] on an enemy during this skill triggers the Quick Assist of the previous squad member. Roxy is invulnerable while using this skill.
Automatically activates when EX Special Attack: Rest in Peace concludes with at least 3 [Wind Eye] on the field. Throws a hammer at enemies, dealing Wind DMG and detonating up to 3 [Wind Eye]. Generates mini cyclones based on the number detonated; detonating 3 at once generates a single giant cyclone instead. Roxy is invulnerable while using this skill.
[Wind Eye] is generated by EX Special Attack: Rest in Peace after consuming [Cleanse] and lasts 30s. Up to 9 can exist at once; exceeding the cap auto-detonates the oldest. Hitting them with Special Attack: Don't Let the Door Hit Ya or Ultimate: Requiem of the Buried Night detonates them — fewer than 3 at once spawns one enemy-tracking mini vortex each, 3 at once spawns a single giant vortex. Any detonation also emits an Explosive blast dealing Wind DMG to nearby enemies.
When a Chain Attack is triggered, select Roxy to activate. Unleashes a powerful Strike at enemies ahead, dealing massive Wind DMG. Roxy is invulnerable while using this skill.
When Decibel Rating reaches Maximum, press the Ultimate button to activate. Unleashes a powerful strike over a large area in front, dealing massive Wind DMG. Recovers 1 [Cleanse] afterwards. Roxy is invulnerable while using this skill.
For every 25 Energy consumed, gain 1 [Wind Eye] (cap 3). When Roxy's initial Energy Regen exceeds 1.2, every 0.01 above it grants +5 ATK (max +960) and +0.4 Impact (max +76.8). When Special Attack: Don't Let the Door Hit Ya hits an enemy affected by [Windswept] or [Contamination], it triggers [Cleanse] and reverts [Contamination] back to [Windswept]. When any squad member triggers [Contamination], [Cleanse], or reapplies [Windswept] to an already-[Windswept] enemy, every 1% of Roxy's CRIT Rate grants all non-Armorer squad members +0.4% CRIT DMG (max +40%) for the Cleansed or Contaminated attribute and for Wind; Armorer characters instead gain +0.2% Laceration DMG (max +20%). Each buff lasts 50s and refreshes on retrigger.
Active when another squad member is an Attack, Rupture, or Armorer character. Roxy's DMG increases by 8%, scaling +1.2% per character level up to +80%. When every squad member's attacks hit an enemy, that enemy's Stun DMG Multiplier increases by 30% until Daze ends, and Stunning it extends the Daze duration by 2s. Enemies affected by [Windswept] or [Contamination] take an extra 8% Wind direct DMG and direct-attack DMG that triggers [Contamination]. Entering the battlefield recovers 40 Energy (once per 180s in Investigation Zone). [Windswept] applied by any squad member lasts 20s longer. Using an EX Special Attack raises Anomaly Buildup Rate by 30% for 50s, refreshing on retrigger.

EX Special Attack: Rest in Peace reduces the enemy's All-Attribute RES by 15% for 50s on hit, and increases Roxy's own CRIT DMG by 40%.
EX Special Attack: Watch for the Chill inflicts 5% more Daze. Each [Wind Eye] detonated grants 1 stack of [Flow Momentum] (max 3); switching out during [Spin] consumes all stacks, each maintaining [Spin] for 0.2s without Energy cost, up to 0.6s. Hitting an enemy with the skill raises its Stun DMG Multiplier by 25% until it recovers from Stun.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
Launching a Defensive Assist recovers 1 Energy (once per skill). Dodge Counter: Giving Back recovers 2 Energy on hit (once per skill). Ultimate: Requiem of the Buried Night deals 20% more DMG and 10% more Daze.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
DMG dealt ignores 20% of the target's Wind DMG RES. When Special Attack: Don't Let the Door Hit Ya detonates [Wind Eye] into a giant vortex, the main target gains [Reverberation], spawning a giant vortex at its position every 3s for 2 extra vortices, stacking on retrigger. Giant vortex DMG Multiplier becomes 250% of the original and Daze inflicted increases by 30%.