Basic Attack: Cold-Bore Shot
Press the Basic Attack button to activate. Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
- Physical
- Electric
The best Trigger build in Zenless Zone Zero (Version 3.3) is Spectral Gaze with King of the Summit 4-piece and Shockstar Disco 2-piece, CRIT Rate% / Electric DMG% > ATK% / Impact main stats. Prydwen's Oct 2026 tier list ranks Trigger T1.
By ZZZBuildUpdated
Press the Basic Attack button to activate. Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Hold the Basic Attack button to activate. Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade (once every 8s). While continually firing, drag the directional input to adjust her position left/right/back. Automatically evading attacks or adjusting position when about to be hit triggers a Perfect Dodge, followed by an automatic charged counter. After releasing the button, Trigger steps back, readies her weapon, unleashes a Finishing Move, then exits Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge (max 100). When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad (once every 25s).
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack, or Quick Assist to activate. While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Consumes 3 Purge on activation. Character is invulnerable while using this skill. This skill is an Aftershock attack. The squad can trigger this skill once every 3s.
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate. While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Consumes 5 Purge on activation. Character is invulnerable while using this skill. This skill is an Aftershock attack. The same skill type can trigger this skill up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, this skill will immediately activate instead if triggered.
Press the Dodge button to activate. A quick dash dodge. Character is invulnerable while using this skill.
Press the Basic Attack button during a dodge to activate. Rapidly lift the gun and fire, dealing Physical DMG.
Press the Basic Attack button during a Perfect Dodge to activate. Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When the active character is launched, press the Switch button to activate. Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press the Switch button to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Press the Basic Attack button after a Defensive Assist to activate. Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.
Press the Special Attack button to activate. Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press the Special Attack button to activate. Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support — while in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times. Energy Cost: 60.
When a Chain Attack is triggered, select the character to activate. Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press the Ultimate button to activate. Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support — while in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
Additional Ability · Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.